Publications

Papers

  • J.Moreno-León, M. Román-González, E. Martín-Barroso, M. Zapata-Cáceres, M. Jiménez, G. Robles (December 2025) Enhancing computational thinking skills in early education: exploring the efficacy and feasibility of unplugged methodologies. Thinking Skills and Creativity, vol. 58, 101879, ISSN 1871-1871, https://doi.org/10.1016/j.tsc.2025.101879
  • Dillenbourg. (1999). Collaborative Learning: Cognitive and Computational Approaches (Advances in Learning and Instruction) (2nd ed.). Emerald Group Publishing Limited.
  • García Manso, A., & Díaz Cano, E. (2012). ¿Es factible el edupunk en la formación universitaria española? Herramientas 2.0, confeccionando espacios de formación. Arbor, 187(Extra_3), 213-217. 10.3989/arbor.2011.Extra-3n3147
  • Gee, J. P. (2010). New Digital Media and Learning as an Emerging Area and “Worked Examples” as One Way Forward (New editio ed.). The MIT Press.
  • Handling Complexity in Learning Environments: Theory and Research (2006). In Elen J., Clark R. E.(Eds.), (1st ed.). Emerald Group Publishing Limited.
  • Informe MOOC     y criterios     de     calidad. 
  • Nuevas formas de enseñanza en la universidad.
  • Nussbaum-Beach, S., & Hall, L. R. (2011). The Connected Educator: Learning and Leading in a Digital Age. Solution Tree.
  • Paul, G. J. (2007). Good Video Games and Good Learning (1st ed.). Peter Lang.
  • Ricardo. (2011). La Web 2.0 Aplicada A La Docencia. lulu.com.
  • The Role of Technology in CSCL: Studies in Technology Enhanced Collaborative Learning (2010). In Hoppe U. H., Ogata H. and Soller A.(Eds.), (Softcover ed.). Springer.
  • Scripting Computer-Supported Collaborative Learning: Cognitive, Computational and Educational Perspectives (2010). In Fischer F., Kollar I., Mandl H. and Haake J. M.(Eds.), (Softcover ed.). Springer.
  • What We Know About CSCL: And Implementing It In Higher Education (2004). In Strijbos J., Kirschner P. A. and Martens R. L.(Eds.), (1st ed.). Springer.

Computational Thinking and Artificial Intelligence Training Program for Students with Intellectual Disability: A Path to Inclusion

Integrating Computational Thinking (CT) with Artificial Intelligence (AI) could enable individuals with intellectual disabilities to navigate an increasingly digital society inclusively. This study examines how CT, applied to Spanish students with intellectual disability (ID), can reduce the digital divide and enhance employability while exploring AI’s role in this process. A qualitative research program analyzed observable behaviors following CT and AI training.

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Book: Computational Thinking Lab – Ideas and Activities for the Classroom

Offers ready-to-use, stage-by-stage activities—ranging from unplugged games and robotics to programming exercises and educational apps—to cultivate core computational thinking skills from early childhood through secondary school. Grounded in research and real-classroom trials, it includes inclusive strategies, validated assessment tools, and practical guidance for seamless CT integration across subjects, empowering teachers to prepare students for our digital world.

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Enhancing computational thinking skills in early education: exploring the efficacy and feasibility of unplugged methodologies

J.Moreno-León, M. Román-González, E. Martín-Barroso, M. Zapata-Cáceres, M. Jiménez, G. Robles (December 2025) Enhancing computational thinking skills in early education: exploring the efficacy and feasibility of unplugged methodologies. Thinking Skills and Creativity, vol. 58, 101879, ISSN 1871-1871, https://doi.org/10.1016/j.tsc.2025.101879

Read More »

Deep Neural Tower: A Game to Teach AI Concepts

Petrov-Valchev, B., Núñez-Vidal, E., Hristov-Kalamov, N., Zapata-Cáceres, M., & Palacios-Alonso, D. (2024, December). Deep Neural Tower: A Game to Teach AI Concepts. In 2024 IEEE 4th International Conference on Advanced Learning Technologies on Education & Research (ICALTER) (pp. 1-4). IEEE.

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